The connection between Character and
Background Design in assisting narrative, and the theories behind how their use
can evoke greater empathy or interaction from an audience.
I
will be exploring the concept that background design is no longer secondary to character
design and that by utilising them together, you can create a stronger narrative.
In the Art of Howl’s Moving Castle, Michiyo Yasuda says that “to determine colours[...]I always
take into consideration the personality and emotional development of each
character” which is why even when Sophie becomes young again, her hair
remained white, because her character had moved forwards so greatly. This
example shows the impact of colour theory, the connection between character and
background; but I also intend on considering how different mediums, 2D/3D or
technology can either inhibit or benefit their success. The character design in
“Feast” is restricted by the rendering of its technology (https://www.awn.com/animationworld/chat-kristina-reed-creating-winston-and-disney-s-feast).
Collectively, I will be looking at what
improves character and background design, in turn strengthening narrative. The
theory is that an audience will empathise more with the story if they can
believe it could truly exist, meaning the worlds created must be detailed and
authentic. Such as in Brave, where technology enhanced the surroundings ten-fold
using specific software, returning to the consideration of technology. https://www.youtube.com/watch?v=VgLu48OPI2g
. I am very interested in researching
deeper into the idea of creating a believable world, the theory is supported by
the assumption that “film
protagonists never look into the camera lenses so as to not collapse the
viewers ‘identification’ with the camera’s point of view”, p.61, Hyper
Narrative Interactive Cinema.
I believe that I will find a strong link between
this theory and design. I suppose it will also follow the route of the ‘suspension
of disbelief’, simply accepting a premise is real in order for the narrative to
take hold. All these ideas hark back to our history of cave paintings, showing
that storytelling and communicating through art is inherent to who we are, as “the caves structure a landscape
of dreams” (Animated Landscapes, Chris Pallant) in the same way that
animation visualises what once once just an idea.
Sophie's hair in Howl's Moving Castle |
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